Summary :
Arthur and the Adventurer Group Twin Horn will arrive at the entrance of the newly discovered dungeon. As experienced adventurers, the group carefully analyzes the area before continuing. Dungeon releases an unusual aura, which makes Arthur restless, but decide to move forward.
When he enters in, the dungeon is darker and more scary than expected. The walls look ancient, covered with mysterious carvings. Arthur examines them carefully and meaning the traces of mana, suggesting that the dungeon can have a deeper history than a typical cave infested by a monster.
Shortly after the entry, the group meets a package of mana animals, stronger than usual for a prison of this level. Arthur and adventurers quickly engage in battle. Arthur skillfully avoids attacks and uses his improved speed and mana control to take off the animal with ease and re -impress the group.
After securing the area, the group is pushed deeper into the dungeon. But Arthur cannot shake the feeling that something unnatural is waiting for them inside. The further they go, the more they begin to feel the sinister power hidden in the depths of the dungeon…